BlendEquationMix top-level property
Implementation
final TheBlendEquation BlendEquationMix =
TheBlendEquation(GL_FUNC_ADD, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR);
final TheBlendEquation BlendEquationMix =
TheBlendEquation(GL_FUNC_ADD, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR);