Used to allocate a buffer for displaying a preview camera texture.
This is used to for a developer to have a control over the
TextureRegistry.SurfaceTextureEntry (Android) and FlutterTexture (iOS).
This gives direct access to the textureId and can be reused with separate
The textureId can be passed to a
- Mixed in types
) → Map< String, dynamic>
Creates a description of the object compatible with
Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
) → Future< void>
- Deallocate this texture.
) → String
Returns a string representation of this object.