NativeTexture class

Used to allocate a buffer for displaying a preview camera texture.

This is used to for a developer to have a control over the TextureRegistry.SurfaceTextureEntry (Android) and FlutterTexture (iOS). This gives direct access to the textureId and can be reused with separate camera instances.

The textureId can be passed to a Texture widget.

Mixed in types

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
textureId int
Id that can be passed to a Texture widget.
final

Methods

asMap() Map<String, dynamic>
Creates a description of the object compatible with PlatformChannels. [...]
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
release() Future<void>
Deallocate this texture.
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited

Static Methods

allocate() Future<NativeTexture>