UnitType class

Constructors

UnitType()

Properties

hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited

Constants

Boolean → const int
True or false
9
CompletionReason → const int
The value is a enumeration of the Completion Reason type.
13
Count → const int
Indicates the statistic is a simple count of something.
1
Distance → const int
Values represents a distance (units to-be-determined)
6
Milliseconds → const int
Number of milliseconds some event spanned. For example, race time, or lap time.
12
None → const int
0
Percent → const int
Ratio represented as a whole value from 0 to 100.
7
PerGame → const int
Indicates the statistic is a per game average.
2
Points → const int
Indicates the number of points earned
4
Ratio → const int
Ratio of something, shown with decimal places
8
Seconds → const int
Indicates the number of seconds
3
Standing → const int
Indicates victory, defeat, or something in between.
11
Team → const int
Values represents a team ID
5
WeaponType → const int
The stat is actually a weapon type.
10