SocketPlugSources class

Constructors

SocketPlugSources()

Properties

hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited

Constants

CharacterPlugSet → const int
Use the CharacterPlugSets component data to determine which plugs are valid for this socket.
8
InventorySourced → const int
Use plugs found in the player's inventory, based on the socket type rules (see DestinySocketTypeDefinition for more info) [...]
1
None → const int
If there's no way we can detect to insert new plugs.
0
ProfilePlugSet → const int
Use the ProfilePlugSets component data to determine which plugs are valid for this socket.
4
ReusablePlugItems → const int
Use the DestinyItemSocketsComponent.sockets.reusablePlugs property to determine which plugs are valid for this socket.
2