DestinyVendorsResponse class
A response containing all of the components for all requested vendors.
Constructors
Properties
- categories ↔ int
-
Categories that the vendor has available, and references to the sales therein.
These are keyed by the Vendor Hash, so you will get one Categories Component per
vendor returned. [...]
read / write
- currencyLookups ↔ int
-
A "lookup" convenience component that can be used to quickly check if the
character has access to items that can be used for purchasing. [...]
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
-
itemComponents
↔ Map<
int, DestinyItemComponentSetOfint32> -
The set of item detail components, one set of item components per Vendor. These
are keyed by the Vendor Hash, so you will get one Item Component Set per vendor
returned. [...]
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- sales ↔ int
-
Sales, keyed by the vendorItemIndex of the item being sold. These are keyed by
the Vendor Hash, so you will get one Sale Item Set Component per vendor returned. [...]
read / write
- vendorGroups ↔ int
-
For Vendors being returned, this will give you the information you need to group
them and order them in the same way that the Bungie Companion app performs
grouping. It will automatically be returned if you request the Vendors component. [...]
read / write
- vendors ↔ int
-
The base properties of the vendor. These are keyed by the Vendor Hash, so you
will get one Vendor Component per vendor returned. [...]
read / write
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
A string representation of this object. [...]
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited