DestinyVendorsResponse class

A response containing all of the components for all requested vendors.

Constructors

DestinyVendorsResponse()

Properties

categories ↔ int
Categories that the vendor has available, and references to the sales therein. These are keyed by the Vendor Hash, so you will get one Categories Component per vendor returned. [...]
read / write
currencyLookups ↔ int
A "lookup" convenience component that can be used to quickly check if the character has access to items that can be used for purchasing. [...]
read / write
itemComponents ↔ Map<int, DestinyItemComponentSetOfint32>
The set of item detail components, one set of item components per Vendor. These are keyed by the Vendor Hash, so you will get one Item Component Set per vendor returned. [...]
read / write
sales ↔ int
Sales, keyed by the vendorItemIndex of the item being sold. These are keyed by the Vendor Hash, so you will get one Sale Item Set Component per vendor returned. [...]
read / write
vendorGroups ↔ int
For Vendors being returned, this will give you the information you need to group them and order them in the same way that the Bungie Companion app performs grouping. It will automatically be returned if you request the Vendors component. [...]
read / write
vendors ↔ int
The base properties of the vendor. These are keyed by the Vendor Hash, so you will get one Vendor Component per vendor returned. [...]
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited