DestinyVendorInventoryFlyoutDefinition class
The definition for an "inventory flyout": a UI screen where we show you part of an otherwise hidden vendor inventory: like the Vault inventory buckets.
Constructors
Properties
-
buckets
↔ List<
DestinyVendorInventoryFlyoutBucketDefinition> -
A list of inventory buckets and other metadata to show on the screen.
read / write
- displayProperties ↔ int
-
The title and other common properties of the flyout.
read / write
- equipmentSlotHash ↔ int
-
If this flyout is meant to show you the contents of the player's equipment slot,
this is the slot to show.
read / write
- flyoutId ↔ int
-
An identifier for the flyout, in case anything else needs to refer to them.
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- lockedDescription ↔ String
-
If the flyout is locked, this is the reason why.
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- suppressNewness ↔ bool
-
If this is true, don't show any of the glistening "this is a new item" UI
elements, like we show on the inventory items themselves in in-game UI.
read / write
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited