DestinyVendorInventoryFlyoutDefinition class

The definition for an "inventory flyout": a UI screen where we show you part of an otherwise hidden vendor inventory: like the Vault inventory buckets.

Constructors

DestinyVendorInventoryFlyoutDefinition()

Properties

buckets ↔ List<DestinyVendorInventoryFlyoutBucketDefinition>
A list of inventory buckets and other metadata to show on the screen.
read / write
displayProperties ↔ int
The title and other common properties of the flyout.
read / write
equipmentSlotHash ↔ int
If this flyout is meant to show you the contents of the player's equipment slot, this is the slot to show.
read / write
flyoutId ↔ int
An identifier for the flyout, in case anything else needs to refer to them.
read / write
lockedDescription ↔ String
If the flyout is locked, this is the reason why.
read / write
suppressNewness ↔ bool
If this is true, don't show any of the glistening "this is a new item" UI elements, like we show on the inventory items themselves in in-game UI.
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited