DestinyVendorInteractionDefinition class

A Vendor Interaction is a dialog shown by the vendor other than sale items or transfer screens. The vendor is showing you something, and asking you to reply to it by choosing an option or reward.




flavorLineOne String
If the vendor interaction has flavor text, this is some of it.
read / write
flavorLineTwo String
If the vendor interaction has flavor text, this is the rest of it.
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
headerDisplayProperties int
The header for the interaction dialog.
read / write
instructions String
The localized text telling the player what to do when they see this dialog.
read / write
interactionIndex int
The position of this interaction in its parent array. Note that this is NOT content agnostic, and should not be used as such.
read / write
interactionType int
The enumerated version of the possible UI hints for vendor interactions, which is a little easier to grok than the hash found in uiInteractionType.
read / write
questlineItemHash int
If this interaction dialog is about a quest, this is the questline related to the interaction. You can use this to show the quest overview, or even the character's status with the quest if you use it to find the character's current Quest Step by checking their inventory against this questlineItemHash's DestinyInventoryItemDefinition.setData. [...]
read / write
replies List<DestinyVendorInteractionReplyDefinition>
The potential replies that the user can make to the interaction.
read / write
rewardBlockLabel String
If this interaction is displaying rewards, this is the text to use for the header of the reward-displaying section of the interaction.
read / write
rewardVendorCategoryIndex int
If the vendor's reward list is sourced from one of his categories, this is the index into the category array of items to show.
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
sackInteractionList List<DestinyVendorInteractionSackEntryDefinition>
If this interaction is meant to show you sacks, this is the list of types of sacks to be shown. If empty, the interaction is not meant to show sacks.
read / write
uiInteractionType int
A UI hint for the behavior of the interaction screen. This is useful to determine what type of interaction is occurring, such as a prompt to receive a rank up reward or a prompt to choose a reward for completing a quest. The hash isn't as useful as the Enum in retrospect, well what can you do. Try using interactionType instead.
read / write
vendorCategoryIndex int
If >= 0, this is the category of sale items to show along with this interaction dialog.
read / write


noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toString() String
A string representation of this object. [...]


operator ==(Object other) bool
The equality operator. [...]