DestinyVendorGroupDefinition class

BNet attempts to group vendors into similar collections. These groups aren't technically game canonical, but they are helpful for filtering vendors or showing them organized into a clean view on a webpage or app.

These definitions represent the groups we've built. Unlike in Destiny 1, a Vendors' group may change dynamically as the game state changes: thus, you will want to check DestinyVendorComponent responses to find a vendor's currently active Group (if you care).

Using this will let you group your vendors in your UI in a similar manner to how we will do grouping in the Companion.

Constructors

DestinyVendorGroupDefinition()

Properties

categoryName String
For now, a group just has a name.
read / write
hash int
The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. [...]
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
index int
The index of the entity as it was found in the investment tables.
read / write
order int
The recommended order in which to render the groups, Ascending order.
read / write
redacted bool
If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited