DestinyVendorGroupDefinition class
BNet attempts to group vendors into similar collections. These groups aren't technically game canonical, but they are helpful for filtering vendors or showing them organized into a clean view on a webpage or app.
These definitions represent the groups we've built. Unlike in Destiny 1, a Vendors' group may change dynamically as the game state changes: thus, you will want to check DestinyVendorComponent responses to find a vendor's currently active Group (if you care).
Using this will let you group your vendors in your UI in a similar manner to how we will do grouping in the Companion.
Constructors
Properties
- categoryName ↔ String
-
For now, a group just has a name.
read / write
- hash ↔ int
-
The unique identifier for this entity. Guaranteed to be unique for the type of
entity, but not globally. [...]
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- index ↔ int
-
The index of the entity as it was found in the investment tables.
read / write
- order ↔ int
-
The recommended order in which to render the groups, Ascending order.
read / write
- redacted ↔ bool
-
If this is true, then there is an entity with this identifier/type combination,
but BNet is not yet allowed to show it. Sorry!
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
A string representation of this object. [...]
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited