DestinyVendorDisplayPropertiesDefinition class

Constructors

DestinyVendorDisplayPropertiesDefinition()

Properties

description ↔ String
read / write
hasIcon ↔ bool
read / write
icon ↔ String
Note that "icon" is sometimes misleading, and should be interpreted in the context of the entity. For instance, in Destiny 1 the DestinyRecordBookDefinition's icon was a big picture of a book. [...]
read / write
largeIcon ↔ String
I regret calling this a "large icon". It's more like a medium-sized image with a picture of the vendor's mug on it, trying their best to look cool. Not what one would call an icon.
read / write
largeTransparentIcon ↔ String
This is apparently the "Watermark". I am not certain offhand where this is actually used in the Game UI, but some people may find it useful.
read / write
mapIcon ↔ String
This is the icon used in the map overview, when the vendor is located on the map.
read / write
name ↔ String
read / write
originalIcon ↔ String
If we replaced the icon with something more glitzy, this is the original icon that the vendor had according to the game's content. It may be more lame and/or have less razzle-dazzle. But who am I to tell you which icon to use.
read / write
requirementsDisplay ↔ List<DestinyVendorRequirementDisplayEntryDefinition>
Vendors, in addition to expected display property data, may also show some " common requirements" as statically defined definition data. This might be when a vendor accepts a single type of currency, or when the currency is unique to the vendor and the designers wanted to show that currency when you interact with the vendor.
read / write
smallTransparentIcon ↔ String
This is the icon used in parts of the game UI such as the vendor's waypoint.
read / write
subtitle ↔ String
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited