DestinyVendorDisplayPropertiesDefinition class

Constructors

DestinyVendorDisplayPropertiesDefinition()

Properties

description String
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
hasIcon bool
read / write
icon String
Note that "icon" is sometimes misleading, and should be interpreted in the context of the entity. For instance, in Destiny 1 the DestinyRecordBookDefinition's icon was a big picture of a book. [...]
read / write
largeIcon String
I regret calling this a "large icon". It's more like a medium-sized image with a picture of the vendor's mug on it, trying their best to look cool. Not what one would call an icon.
read / write
largeTransparentIcon String
This is apparently the "Watermark". I am not certain offhand where this is actually used in the Game UI, but some people may find it useful.
read / write
mapIcon String
This is the icon used in the map overview, when the vendor is located on the map.
read / write
name String
read / write
originalIcon String
If we replaced the icon with something more glitzy, this is the original icon that the vendor had according to the game's content. It may be more lame and/or have less razzle-dazzle. But who am I to tell you which icon to use.
read / write
requirementsDisplay List<DestinyVendorRequirementDisplayEntryDefinition>
Vendors, in addition to expected display property data, may also show some " common requirements" as statically defined definition data. This might be when a vendor accepts a single type of currency, or when the currency is unique to the vendor and the designers wanted to show that currency when you interact with the vendor.
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
smallTransparentIcon String
This is the icon used in parts of the game UI such as the vendor's waypoint.
read / write
subtitle String
read / write

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited