DestinyVendorComponent class

This component contains essential/summary information about the vendor.




canPurchase ↔ bool
If True, you can purchase from the Vendor. [...]
read / write
enabled ↔ bool
If True, the Vendor is currently accessible. [...]
read / write
hashCode → int
The hash code for this object. [...]
read-only, inherited
nextRefreshDate ↔ String
The date when this vendor's inventory will next rotate/refresh. [...]
read / write
progression ↔ int
If the Vendor has a related Reputation, this is the Progression data that represents the character's Reputation level with this Vendor.
read / write
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited
seasonalRank ↔ int
If this vendor has a seasonal rank, this will be the calculated value of that rank. How nice is that? I mean, that's pretty sweeet. It's a whole 32 bit integer.
read / write
vendorHash ↔ int
The unique identifier for the vendor. Use it to look up their DestinyVendorDefinition. [...]
read / write
vendorLocationIndex ↔ int
An index into the vendor definition's "locations" property array, indicating which location they are at currently. If -1, then the vendor has no known location (and you may choose not to show them in your UI as a result. I mean, it' s your bag honey)
read / write


noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toString() → String
Returns a string representation of this object.


operator ==(Object other) → bool
The equality operator. [...]