DestinyUnlockValueUIStyle class

Constructors

DestinyUnlockValueUIStyle()

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited

Constants

Automatic → const int
Generally, Automatic means "Just show the number"
0
Checkbox → const int
Show the number as a checkbox. 0 Will mean unchecked, any other value will mean checked.
2
DateTime → const int
Show the number as a date and time. The number will be the number of seconds since the Unix Epoch (January 1st, 1970 at midnight UTC). It'll be up to you to convert this into a date and time format understandable to the user in their time zone.
4
Fraction → const int
Show the number as a fractional value. For this to make sense, the value being displayed should have a comparable upper bound, like the progress to the next level of a Progression.
1
FractionFloat → const int
Show the number as a floating point value that represents a fraction, where 0 is min and 1 is max. For this to make sense, the value being displayed should have a comparable upper bound, like the progress to the next level of a Progression.
5
Hidden → const int
Don't bother showing the value at all, it's not easily human-interpretable, and used for some internal purpose.
8
Integer → const int
Show the number as a straight-up integer.
6
Multiplier → const int
9
Percentage → const int
Show the number as a percentage. For this to make sense, the value being displayed should have a comparable upper bound, like the progress to the next level of a Progression.
3
TimeDuration → const int
Show the number as a time duration. The value will be returned as seconds.
7