DestinyUnlockValueUIStyle class
Properties
-
hashCode
→ int
-
The hash code for this object. [...]
read-only, inherited
-
runtimeType
→ Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(Invocation invocation)
→ dynamic
-
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString()
→ String
-
Returns a string representation of this object.
inherited
Operators
-
operator ==(Object other)
→ bool
-
The equality operator. [...]
inherited
Constants
-
Automatic
→ const int
-
Generally, Automatic means "Just show the number"
0
-
Checkbox
→ const int
-
Show the number as a checkbox. 0 Will mean unchecked, any other value will mean
checked.
2
-
DateTime
→ const int
-
Show the number as a date and time. The number will be the number of seconds
since the Unix Epoch (January 1st, 1970 at midnight UTC). It'll be up to you to
convert this into a date and time format understandable to the user in their
time zone.
4
-
Fraction
→ const int
-
Show the number as a fractional value. For this to make sense, the value being
displayed should have a comparable upper bound, like the progress to the next
level of a Progression.
1
-
FractionFloat
→ const int
-
Show the number as a floating point value that represents a fraction, where 0 is
min and 1 is max. For this to make sense, the value being displayed should have
a comparable upper bound, like the progress to the next level of a Progression.
5
-
Hidden
→ const int
-
Don't bother showing the value at all, it's not easily human-interpretable, and
used for some internal purpose.
8
-
Integer
→ const int
-
Show the number as a straight-up integer.
6
-
Multiplier
→ const int
-
9
-
Percentage
→ const int
-
Show the number as a percentage. For this to make sense, the value being
displayed should have a comparable upper bound, like the progress to the next
level of a Progression.
3
-
TimeDuration
→ const int
-
Show the number as a time duration. The value will be returned as seconds.
7