DestinyUnlockStatus class

Indicates the status of an "Unlock Flag" on a Character or Profile.

These are individual bits of state that can be either set or not set, and sometimes provide interesting human-readable information in their related DestinyUnlockDefinition.

Constructors

DestinyUnlockStatus()

Properties

isSet ↔ bool
Whether the unlock flag is set.
read / write
unlockHash ↔ int
The hash identifier for the Unlock Flag. Use to lookup DestinyUnlockDefinition for static data. Not all unlocks have human readable data - in fact, most don't. But when they do, it can be very useful to show. Even if they don't have human readable data, you might be able to infer the meaning of an unlock flag with a bit of experimentation... [...]
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited