DestinyUnlockDefinition class
Unlock Flags are small bits (literally, a bit, as in a boolean value) that the game server uses for an extremely wide range of state checks, progress storage, and other interesting tidbits of information.
Constructors
Properties
- displayProperties ↔ int
-
Sometimes, but not frequently, these unlock flags also have human readable
information: usually when they are being directly tested for some requirement,
in which case the string is a localized description of why the requirement check
failed.
read / write
- hash ↔ int
-
The unique identifier for this entity. Guaranteed to be unique for the type of
entity, but not globally. [...]
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- index ↔ int
-
The index of the entity as it was found in the investment tables.
read / write
- redacted ↔ bool
-
If this is true, then there is an entity with this identifier/type combination,
but BNet is not yet allowed to show it. Sorry!
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited