DestinyTalentExclusiveGroup class
As of Destiny 2, nodes can exist as part of "Exclusive Groups". These differ from exclusive sets in that, within the group, many nodes can be activated. But the act of activating any node in the group will cause "opposing" nodes (nodes in groups that are not allowed to be activated at the same time as this group) to deactivate.
Constructors
Properties
- groupHash ↔ int
-
The identifier for this exclusive group. Only guaranteed unique within the
talent grid, not globally.
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- loreHash ↔ int
-
If this group has an associated piece of lore to show next to it, this will be
the identifier for that DestinyLoreDefinition. [...]
read / write
-
nodeHashes
↔ List<
int> -
A quick reference of the talent nodes that are part of this group, by their
Talent Node hashes. (See DestinyTalentNodeDefinition.nodeHash)
read / write
-
opposingGroupHashes
↔ List<
int> -
A quick reference of Groups whose nodes will be deactivated if any node in this
group is activated.
read / write
-
opposingNodeHashes
↔ List<
int> -
A quick reference of Nodes that will be deactivated if any node in this group is
activated, by their Talent Node hashes. (See DestinyTalentNodeDefinition.
nodeHash)
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
A string representation of this object. [...]
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited