DestinyTalentExclusiveGroup class

As of Destiny 2, nodes can exist as part of "Exclusive Groups". These differ from exclusive sets in that, within the group, many nodes can be activated. But the act of activating any node in the group will cause "opposing" nodes (nodes in groups that are not allowed to be activated at the same time as this group) to deactivate.

Constructors

DestinyTalentExclusiveGroup()

Properties

groupHash ↔ int
The identifier for this exclusive group. Only guaranteed unique within the talent grid, not globally.
read / write
loreHash ↔ int
If this group has an associated piece of lore to show next to it, this will be the identifier for that DestinyLoreDefinition. [...]
read / write
nodeHashes ↔ List<int>
A quick reference of the talent nodes that are part of this group, by their Talent Node hashes. (See DestinyTalentNodeDefinition.nodeHash)
read / write
opposingGroupHashes ↔ List<int>
A quick reference of Groups whose nodes will be deactivated if any node in this group is activated.
read / write
opposingNodeHashes ↔ List<int>
A quick reference of Nodes that will be deactivated if any node in this group is activated, by their Talent Node hashes. (See DestinyTalentNodeDefinition. nodeHash)
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited