DestinyStatOverrideDefinition class

Stat Groups (DestinyStatGroupDefinition) has the ability to override the localized text associated with stats that are to be shown on the items with which they are associated.

This defines a specific overridden stat. You could theoretically check these before rendering your stat UI, and for each stat that has an override show these displayProperties instead of those on the DestinyStatDefinition.

Or you could be like us, and skip that for now because the game has yet to actually use this feature. But know that it's here, waiting for a resilliant young designer to take up the mantle and make us all look foolish by showing the wrong name for stats.

Note that, if this gets used, the override will apply only to items using the overriding Stat Group. Other items will still show the default stat's name/ description.

Constructors

DestinyStatOverrideDefinition()

Properties

displayProperties ↔ int
The display properties to show instead of the base DestinyStatDefinition display properties.
read / write
statHash ↔ int
The hash identifier of the stat whose display properties are being overridden. [...]
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited