Stat Groups (DestinyStatGroupDefinition) has the ability to override the localized text associated with stats that are to be shown on the items with which they are associated.
This defines a specific overridden stat. You could theoretically check these before rendering your stat UI, and for each stat that has an override show these displayProperties instead of those on the DestinyStatDefinition.
Or you could be like us, and skip that for now because the game has yet to actually use this feature. But know that it's here, waiting for a resilliant young designer to take up the mantle and make us all look foolish by showing the wrong name for stats.
Note that, if this gets used, the override will apply only to items using the overriding Stat Group. Other items will still show the default stat's name/ description.
- displayProperties ↔ int
The display properties to show instead of the base DestinyStatDefinition display
read / write
- statHash ↔ int
The hash identifier of the stat whose display properties are being overridden. [...]
read / write
- hashCode → int
The hash code for this object.
- runtimeType → Type
A representation of the runtime type of the object.
Invocation invocation ) → dynamic
Invoked when a non-existent method or property is accessed.
) → String
Returns a string representation of this object.
dynamic other ) → bool
The equality operator.