DestinyStatDisplayDefinition class

Describes the way that an Item Stat (see DestinyStatDefinition) is transformed using the DestinyStatGroupDefinition related to that item. See both of the aforementioned definitions for more information about the stages of stat transformation.

This represents the transformation of a stat into a "Display" stat (the closest value that BNet can get to the in-game display value of the stat)

Constructors

DestinyStatDisplayDefinition()

Properties

displayAsNumeric ↔ bool
If this is true, the stat should be displayed as a number. Otherwise, display it as a progress bar. Or, you know, do whatever you want. There's no displayAsNumeric police.
read / write
displayInterpolation ↔ List<InterpolationPoint>
The interpolation table representing how the Investment Stat is transformed into a Display Stat. [...]
read / write
maximumValue ↔ int
Regardless of the output of interpolation, this is the maximum possible value that the stat can be. It should also be used as the upper bound for displaying the stat as a progress bar (the minimum always being 0)
read / write
statHash ↔ int
The hash identifier for the stat being transformed into a Display stat. [...]
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited