DestinyStat class

Represents a stat on an item or Character (NOT a Historical Stat, but a physical attribute stat like Attack, Defense etc...)

Constructors

DestinyStat()

Properties

maximumValue ↔ int
The highest possible value for the stat, if we were able to compute it. (I wouldn't necessarily trust this value right now. I would like to improve its calculation in later iterations of the API. Consider this a placeholder for desired future functionality)
read / write
statHash ↔ int
The hash identifier for the Stat. Use it to look up the DestinyStatDefinition for static data about the stat. [...]
read / write
value ↔ int
The current value of the Stat.
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited