DestinyStat class

Represents a stat on an item or Character (NOT a Historical Stat, but a physical attribute stat like Attack, Defense etc...)

Constructors

DestinyStat()

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
maximumValue int
The highest possible value for the stat, if we were able to compute it. (I wouldn't necessarily trust this value right now. I would like to improve its calculation in later iterations of the API. Consider this a placeholder for desired future functionality)
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
statHash int
The hash identifier for the Stat. Use it to look up the DestinyStatDefinition for static data about the stat. [...]
read / write
value int
The current value of the Stat.
read / write

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited