DestinySandboxPerkDefinition class

Perks are modifiers to a character or item that can be applied situationally.

  • Perks determine a weapons' damage type.

  • Perks put the Mods in Modifiers (they are literally the entity that bestows the Sandbox benefit for whatever fluff text about the modifier in the Socket, Plug or Talent Node)

  • Perks are applied for unique alterations of state in Objectives

Anyways, I'm sure you can see why perks are so interesting.

What Perks often don't have is human readable information, so we attempt to reverse engineer that by pulling that data from places that uniquely refer to these perks: namely, Talent Nodes and Plugs. That only gives us a subset of perks that are human readable, but those perks are the ones people generally care about anyways. The others are left as a mystery, their true purpose mostly unknown and undocumented.

Constructors

DestinySandboxPerkDefinition()

Properties

damageType ↔ int
If this perk grants a damage type to a weapon, the damage type will be defined here. [...]
read / write
damageTypeHash ↔ int
The hash identifier for looking up the DestinyDamageTypeDefinition, if this perk has a damage type. [...]
read / write
displayProperties ↔ int
These display properties are by no means guaranteed to be populated. Usually when it is, it's only because we back-filled them with the displayProperties of some Talent Node or Plug item that happened to be uniquely providing that perk.
read / write
hash ↔ int
The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. [...]
read / write
index ↔ int
The index of the entity as it was found in the investment tables.
read / write
isDisplayable ↔ bool
If true, you can actually show the perk in the UI. Otherwise, it doesn't have useful player-facing information.
read / write
perkGroups ↔ int
An old holdover from the original Armory, this was an attempt to group perks by functionality. [...]
read / write
perkIdentifier ↔ String
The string identifier for the perk.
read / write
redacted ↔ bool
If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited