DestinySandboxPerkDefinition class
Perks are modifiers to a character or item that can be applied situationally.
-
Perks determine a weapons' damage type.
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Perks put the Mods in Modifiers (they are literally the entity that bestows the Sandbox benefit for whatever fluff text about the modifier in the Socket, Plug or Talent Node)
-
Perks are applied for unique alterations of state in Objectives
Anyways, I'm sure you can see why perks are so interesting.
What Perks often don't have is human readable information, so we attempt to reverse engineer that by pulling that data from places that uniquely refer to these perks: namely, Talent Nodes and Plugs. That only gives us a subset of perks that are human readable, but those perks are the ones people generally care about anyways. The others are left as a mystery, their true purpose mostly unknown and undocumented.
Constructors
Properties
- damageType ↔ int
-
If this perk grants a damage type to a weapon, the damage type will be defined
here. [...]
read / write
- damageTypeHash ↔ int
-
The hash identifier for looking up the DestinyDamageTypeDefinition, if this perk
has a damage type. [...]
read / write
- displayProperties ↔ int
-
These display properties are by no means guaranteed to be populated. Usually
when it is, it's only because we back-filled them with the displayProperties of
some Talent Node or Plug item that happened to be uniquely providing that perk.
read / write
- hash ↔ int
-
The unique identifier for this entity. Guaranteed to be unique for the type of
entity, but not globally. [...]
read / write
- index ↔ int
-
The index of the entity as it was found in the investment tables.
read / write
- isDisplayable ↔ bool
-
If true, you can actually show the perk in the UI. Otherwise, it doesn't have
useful player-facing information.
read / write
- perkGroups ↔ int
-
An old holdover from the original Armory, this was an attempt to group perks by
functionality. [...]
read / write
- perkIdentifier ↔ String
-
The string identifier for the perk.
read / write
- redacted ↔ bool
-
If this is true, then there is an entity with this identifier/type combination,
but BNet is not yet allowed to show it. Sorry!
read / write
- hashCode → int
-
The hash code for this object.
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator.
inherited