DestinyRecordState class

Constructors

DestinyRecordState()

Properties

hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited

Constants

CanEquipTitle → const int
If this is set, the record has a title (check DestinyRecordDefinition for title info) and you can equip it.
64
EntitlementUnowned → const int
If this is set, you can't complete this record because you lack some permission that's required to complete it.
32
Invisible → const int
If this is set, the game recommends that you not show this record. Do what you will with this recommendation.
16
None → const int
If there are no flags set, the record is in a state where it could be redeemed, but it has not been yet.
0
ObjectiveNotCompleted → const int
If this is set, the objective for this Record has not yet been completed.
4
Obscured → const int
If this is set, the game recommends that you replace the display text of this Record with DestinyRecordDefinition.stateInfo.obscuredString.
8
RecordRedeemed → const int
If this is set, the completed record has been redeemed.
1
RewardUnavailable → const int
If this is set, there's a reward available from this Record but it's unavailable for redemption.
2