DestinyRecordState class
Properties
-
hashCode
→ int
-
The hash code for this object. [...]
read-only, inherited
-
runtimeType
→ Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(Invocation invocation)
→ dynamic
-
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString()
→ String
-
Returns a string representation of this object.
inherited
Operators
-
operator ==(Object other)
→ bool
-
The equality operator. [...]
inherited
Constants
-
CanEquipTitle
→ const int
-
If this is set, the record has a title (check DestinyRecordDefinition for title
info) and you can equip it.
64
-
EntitlementUnowned
→ const int
-
If this is set, you can't complete this record because you lack some permission
that's required to complete it.
32
-
Invisible
→ const int
-
If this is set, the game recommends that you not show this record. Do what you
will with this recommendation.
16
-
None
→ const int
-
If there are no flags set, the record is in a state where it could be redeemed,
but it has not been yet.
0
-
ObjectiveNotCompleted
→ const int
-
If this is set, the objective for this Record has not yet been completed.
4
-
Obscured
→ const int
-
If this is set, the game recommends that you replace the display text of this
Record with DestinyRecordDefinition.stateInfo.obscuredString.
8
-
RecordRedeemed
→ const int
-
If this is set, the completed record has been redeemed.
1
-
RewardUnavailable
→ const int
-
If this is set, there's a reward available from this Record but it's unavailable
for redemption.
2