DestinyQuestStatus class

Data regarding the progress of a Quest for a specific character. Quests are composed of multiple steps, each with potentially multiple objectives: this QuestStatus will return Objective data for the currently active step in this quest.

Constructors

DestinyQuestStatus()

Properties

completed ↔ bool
Whether or not the whole quest has been completed, regardless of whether or not you have redeemed the rewards for the quest.
read / write
itemInstanceId ↔ String
The current Quest Step will be an instanced item in the player's inventory. If you care about that, this is the instance ID of that item.
read / write
questHash ↔ int
The hash identifier for the Quest Item. (Note: Quests are defined as Items, and thus you would use this to look up the quest's DestinyInventoryItemDefinition). For information on all steps in the quest, you can then examine its DestinyInventoryItemDefinition.setData property for Quest Steps (which are also items). You can use the Item Definition to display human readable data about the overall quest. [...]
read / write
redeemed ↔ bool
Whether or not you have redeemed rewards for this quest.
read / write
started ↔ bool
Whether or not you have started this quest.
read / write
stepHash ↔ int
The hash identifier of the current Quest Step, which is also a DestinyInventoryItemDefinition. You can use this to get human readable data about the current step and what to do in that step. [...]
read / write
stepObjectives ↔ List<DestinyObjectiveProgress>
A step can have multiple objectives. This will give you the progress for each objective in the current step, in the order in which they are rendered in-game.
read / write
tracked ↔ bool
Whether or not the quest is tracked
read / write
vendorHash ↔ int
If the quest has a related Vendor that you should talk to in order to initiate the quest/earn rewards/continue the quest, this will be the hash identifier of that Vendor. Look it up its DestinyVendorDefinition.
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited