DestinyPublicMilestoneActivity class

A milestone may have one or more conceptual Activities associated with it, and each of those conceptual activities could have a variety of variants, modes, tiers, what-have-you. Our attempts to determine what qualifies as a conceptual activity are, unfortunately, janky. So if you see missing modes or modes that don't seem appropriate to you, let us know and I'll buy you a beer if we ever meet up in person.




activityHash ↔ int
The hash identifier of the activity that's been chosen to be considered the canonical "conceptual" activity definition. This may have many variants, defined herein. [...]
read / write
activityModeHash ↔ int
The hash identifier of the most specific Activity Mode under which this activity is played. This is useful for situations where the activity in question is - for instance - a PVP map, but it's not clear what mode the PVP map is being played under. If it's a playlist, this will be less specific: but hopefully useful in some way. [...]
read / write
activityModeType ↔ int
The enumeration equivalent of the most specific Activity Mode under which this activity is played.
read / write
modifierHashes ↔ List<int>
The activity may have 0-to-many modifiers: if it does, this will contain the hashes to the DestinyActivityModifierDefinition that defines the modifier being applied. [...]
read / write
variants ↔ List<DestinyPublicMilestoneActivityVariant>
Every relevant variation of this conceptual activity, including the conceptual activity itself, have variants defined here.
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited


noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
toString() → String
Returns a string representation of this object.


operator ==(dynamic other) → bool
The equality operator.