DestinyProgressionStepDefinition class
This defines a single Step in a progression (which roughly equates to a level. See DestinyProgressionDefinition for caveats).
Constructors
Properties
- displayEffectType ↔ int
-
This appears to be, when you "level up", whether a visual effect will display
and on what entity. See DestinyProgressionStepDisplayEffect for slightly more
info.
read / write
- icon ↔ String
-
If this progression step has a specific icon related to it, this is the icon to
show.
read / write
- progressTotal ↔ int
-
The total amount of progression points/"experience" you will need to initially
reach this step. If this is the last step and the progression is repeating
indefinitely (DestinyProgressionDefinition.repeatLastStep), this will also be
the progress needed to level it up further by repeating this step again.
read / write
-
rewardItems
↔ List<
DestinyItemQuantity> -
A listing of items rewarded as a result of reaching this level.
read / write
- stepName ↔ String
-
Very rarely, Progressions will have localized text describing the Level of the
progression. This will be that localized text, if it exists. Otherwise, the
standard appears to be to simply show the level numerically.
read / write
- hashCode → int
-
The hash code for this object.
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator.
inherited