DestinyProgressionStepDefinition class

This defines a single Step in a progression (which roughly equates to a level. See DestinyProgressionDefinition for caveats).

Constructors

DestinyProgressionStepDefinition()

Properties

displayEffectType ↔ int
This appears to be, when you "level up", whether a visual effect will display and on what entity. See DestinyProgressionStepDisplayEffect for slightly more info.
read / write
icon ↔ String
If this progression step has a specific icon related to it, this is the icon to show.
read / write
progressTotal ↔ int
The total amount of progression points/"experience" you will need to initially reach this step. If this is the last step and the progression is repeating indefinitely (DestinyProgressionDefinition.repeatLastStep), this will also be the progress needed to level it up further by repeating this step again.
read / write
rewardItems ↔ List<DestinyItemQuantity>
A listing of items rewarded as a result of reaching this level.
read / write
stepName ↔ String
Very rarely, Progressions will have localized text describing the Level of the progression. This will be that localized text, if it exists. Otherwise, the standard appears to be to simply show the level numerically.
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited