DestinyProgressionRewardDefinition class

Inventory Items can reward progression when actions are performed on them. A common example of this in Destiny 1 was Bounties, which would reward Experience on your Character and the like when you completed the bounty.

Note that this maps to a DestinyProgressionMappingDefinition, and not a DestinyProgressionDefinition directly. This is apparently so that multiple progressions can be granted progression points/experience at the same time.




amount ↔ int
The amount of experience to give to each of the mapped progressions.
read / write
applyThrottles ↔ bool
If true, the game's internal mechanisms to throttle progression should be applied.
read / write
progressionMappingHash ↔ int
The hash identifier of the DestinyProgressionMappingDefinition that contains the progressions for which experience should be applied. [...]
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited


noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
toString() → String
Returns a string representation of this object.


operator ==(dynamic other) → bool
The equality operator.