DestinyProgressionMappingDefinition class

Aggregations of multiple progressions.

These are used to apply rewards to multiple progressions at once. They can sometimes have human readable data as well, but only extremely sporadically.

Constructors

DestinyProgressionMappingDefinition()

Properties

displayProperties ↔ int
Infrequently defined in practice. Defer to the individual progressions' display properties.
read / write
displayUnits ↔ String
The localized unit of measurement for progression across the progressions defined in this mapping. Unfortunately, this is very infrequently defined. Defer to the individual progressions' display units.
read / write
hash ↔ int
The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. [...]
read / write
index ↔ int
The index of the entity as it was found in the investment tables.
read / write
redacted ↔ bool
If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited