DestinyProgressionLevelRequirementDefinition class
These are pre-constructed collections of data that can be used to determine the Level Requirement for an item given a Progression to be tested (such as the Character's level).
For instance, say a character receives a new Auto Rifle, and that Auto Rifle's DestinyInventoryItemDefinition.quality.progressionLevelRequirementHash property is pointing at one of these DestinyProgressionLevelRequirementDefinitions. Let's pretend also that the progressionHash it is pointing at is the Character Level progression. In that situation, the character's level will be used to interpolate a value in the requirementCurve property. The value picked up from that interpolation will be the required level for the item.
Constructors
Properties
- hash ↔ int
-
The unique identifier for this entity. Guaranteed to be unique for the type of
entity, but not globally. [...]
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- index ↔ int
-
The index of the entity as it was found in the investment tables.
read / write
- progressionHash ↔ int
-
The progression whose level should be used to determine the level requirement. [...]
read / write
- redacted ↔ bool
-
If this is true, then there is an entity with this identifier/type combination,
but BNet is not yet allowed to show it. Sorry!
read / write
-
requirementCurve
↔ List<
InterpolationPointFloat> -
A curve of level requirements, weighted by the related progressions' level. [...]
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
A string representation of this object. [...]
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited