DestinyProgressionLevelRequirementDefinition class

These are pre-constructed collections of data that can be used to determine the Level Requirement for an item given a Progression to be tested (such as the Character's level).

For instance, say a character receives a new Auto Rifle, and that Auto Rifle's DestinyInventoryItemDefinition.quality.progressionLevelRequirementHash property is pointing at one of these DestinyProgressionLevelRequirementDefinitions. Let's pretend also that the progressionHash it is pointing at is the Character Level progression. In that situation, the character's level will be used to interpolate a value in the requirementCurve property. The value picked up from that interpolation will be the required level for the item.

Constructors

DestinyProgressionLevelRequirementDefinition()

Properties

hash ↔ int
The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. [...]
read / write
index ↔ int
The index of the entity as it was found in the investment tables.
read / write
progressionHash ↔ int
The progression whose level should be used to determine the level requirement. [...]
read / write
redacted ↔ bool
If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
read / write
requirementCurve ↔ List<InterpolationPointFloat>
A curve of level requirements, weighted by the related progressions' level. [...]
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited