DestinyPresentationNodeDefinition class

A PresentationNode is an entity that represents a logical grouping of other entities visually/organizationally.

For now, Presentation Nodes may contain the following... but it may be used for more in the future:

  • Collectibles - Records (Or, as the public will call them, "Triumphs." Don't ask me why we're overloading the term "Triumph", it still hurts me to think about it) - Other Presentation Nodes, allowing a tree of Presentation Nodes to be created

Part of me wants to break these into conceptual definitions per entity being collected, but the possibility of these different types being mixed in the same UI and the possibility that it could actually be more useful to return the "bare metal" presentation node concept has resulted in me deciding against that for the time being.

We'll see if I come to regret this as well.

Constructors

DestinyPresentationNodeDefinition()

Properties

children int
The child entities contained by this presentation node.
read / write
completionRecordHash int
If this presentation node has an associated "Record" that you can accomplish for completing its children, this is the identifier of that Record. [...]
read / write
disableChildSubscreenNavigation bool
If this presentation node has children, but the game doesn't let you inspect the details of those children, that is indicated here.
read / write
displayProperties DestinyDisplayPropertiesDefinition
read / write
displayStyle int
A hint for how to display this presentation node when it's shown in a list.
read / write
hash int
The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. [...]
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
index int
The index of the entity as it was found in the investment tables.
read / write
nodeType DestinyPresentationNodeType
read / write
objectiveHash int
If this presentation node shows a related objective (for instance, if it tracks the progress of its children), the objective being tracked is indicated here. [...]
read / write
originalIcon String
The original icon for this presentation node, before we futzed with it.
read / write
parentNodeHashes List<int>
A quick reference to presentation nodes that have this node as a child. ( presentation nodes can be parented under multiple parents) [...]
read / write
redacted bool
If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
read / write
requirements int
The requirements for being able to interact with this presentation node and its children.
read / write
rootViewIcon String
Some presentation nodes are meant to be explicitly shown on the "root" or "entry" screens for the feature to which they are related. You should use this icon when showing them on such a view, if you have a similar "entry point" view in your UI. If you don't have a UI, then I guess it doesn't matter either way does it?
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
scope int
Indicates whether this presentation node's state is determined on a per- character or on an account-wide basis.
read / write
screenStyle int
A hint for how to display this presentation node when it's shown in its own detail screen.
read / write

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited