DestinyPresentationNodeChildrenBlock class
As/if presentation nodes begin to host more entities as children, these lists will be added to. One list property exists per type of entity that can be treated as a child of this presentation node, and each holds the identifier of the entity and any associated information needed to display the UI for that entity (if anything)
Constructors
Properties
-
collectibles
↔ List<
DestinyPresentationNodeCollectibleChildEntry> -
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
-
presentationNodes
↔ List<
DestinyPresentationNodeChildEntry> -
read / write
-
records
↔ List<
DestinyPresentationNodeRecordChildEntry> -
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited