DestinyPresentationNodeChildrenBlock class

As/if presentation nodes begin to host more entities as children, these lists will be added to. One list property exists per type of entity that can be treated as a child of this presentation node, and each holds the identifier of the entity and any associated information needed to display the UI for that entity (if anything)

Constructors

DestinyPresentationNodeChildrenBlock()

Properties

collectibles ↔ List<DestinyPresentationNodeCollectibleChildEntry>
read / write
presentationNodes ↔ List<DestinyPresentationNodeChildEntry>
read / write
records ↔ List<DestinyPresentationNodeRecordChildEntry>
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited