DestinyPlugSetDefinition class

Sometimes, we have large sets of reusable plugs that are defined identically and thus can (and in some cases, are so large that they must) be shared across the places where they are used. These are the definitions for those reusable sets of plugs.

See DestinyItemSocketEntryDefinition.plugSource and reusablePlugSetHash for the relationship between these reusable plug sets and the sockets that leverage them (for starters, Emotes).

Constructors

DestinyPlugSetDefinition()

Properties

displayProperties ↔ int
If you want to show these plugs in isolation, these are the display properties for them.
read / write
hash ↔ int
The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. [...]
read / write
index ↔ int
The index of the entity as it was found in the investment tables.
read / write
redacted ↔ bool
If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
read / write
reusablePlugItems ↔ List<DestinyItemSocketEntryPlugItemDefinition>
This is a list of pre-determined plugs that can be plugged into this socket, without the character having the plug in their inventory. [...]
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited