DestinyPlayer class

Constructors

DestinyPlayer()

Properties

bungieNetUserInfo int
Details about the player as they are known on BungieNet. This will be undefined if the player has marked their credential private, or does not have a BungieNet account.
read / write
characterClass String
Class of the character if applicable and available.
read / write
characterLevel int
Level of the character if available. Zero if it is not available.
read / write
clanName String
Current clan name for the player. This value may be null or an empty string if the user does not have a clan.
read / write
clanTag String
Current clan tag for the player. This value may be null or an empty string if the user does not have a clan.
read / write
classHash int
read / write
destinyUserInfo int
Details about the player as they are known in game (platform display name, Destiny emblem)
read / write
emblemHash int
If we know the emblem's hash, this can be used to look up the player's emblem at the time of a match when receiving PGCR data, or otherwise their currently equipped emblem (if we are able to obtain it).
read / write
genderHash int
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
lightLevel int
Light Level of the character if available. Zero if it is not available.
read / write
raceHash int
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited