DestinyPlayer class

Constructors

DestinyPlayer()

Properties

bungieNetUserInfo ↔ int
Details about the player as they are known on BungieNet. This will be undefined if the player has marked their credential private, or does not have a BungieNet account.
read / write
characterClass ↔ String
Class of the character if applicable and available.
read / write
characterLevel ↔ int
Level of the character if available. Zero if it is not available.
read / write
clanName ↔ String
Current clan name for the player. This value may be null or an empty string if the user does not have a clan.
read / write
clanTag ↔ String
Current clan tag for the player. This value may be null or an empty string if the user does not have a clan.
read / write
classHash ↔ int
read / write
destinyUserInfo ↔ int
Details about the player as they are known in game (platform display name, Destiny emblem)
read / write
emblemHash ↔ int
If we know the emblem's hash, this can be used to look up the player's emblem at the time of a match when receiving PGCR data, or otherwise their currently equipped emblem (if we are able to obtain it).
read / write
genderHash ↔ int
read / write
lightLevel ↔ int
Light Level of the character if available. Zero if it is not available.
read / write
raceHash ↔ int
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited