DestinyPerkReference class

The list of perks to display in an item tooltip - and whether or not they have been activated.

Perks apply a variety of effects to a character, and are generally either intrinsic to the item or provided in activated talent nodes or sockets.




hashCode → int
The hash code for this object. [...]
read-only, inherited
iconPath ↔ String
The icon for the perk.
read / write
isActive ↔ bool
Whether this perk is currently active. (We may return perks that you have not actually activated yet: these represent perks that you should show in the item's tooltip, but that the user has not yet activated.)
read / write
perkHash ↔ int
The hash identifier for the perk, which can be used to look up DestinySandboxPerkDefinition if it exists. Be warned, perks frequently do not have user-viewable information. You should examine whether you actually found a name/description in the perk's definition before you show it to the user. [...]
read / write
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited
visible ↔ bool
Some perks provide benefits, but aren't visible in the UI. This value will let you know if this is perk should be shown in your UI.
read / write


noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toString() → String
Returns a string representation of this object.


operator ==(Object other) → bool
The equality operator. [...]