DestinyPerkReference class
The list of perks to display in an item tooltip - and whether or not they have been activated.
Perks apply a variety of effects to a character, and are generally either intrinsic to the item or provided in activated talent nodes or sockets.
Constructors
Properties
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- iconPath ↔ String
-
The icon for the perk.
read / write
- isActive ↔ bool
-
Whether this perk is currently active. (We may return perks that you have not
actually activated yet: these represent perks that you should show in the item's
tooltip, but that the user has not yet activated.)
read / write
- perkHash ↔ int
-
The hash identifier for the perk, which can be used to look up
DestinySandboxPerkDefinition if it exists. Be warned, perks frequently do not
have user-viewable information. You should examine whether you actually found a
name/description in the perk's definition before you show it to the user. [...]
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- visible ↔ bool
-
Some perks provide benefits, but aren't visible in the UI. This value will let
you know if this is perk should be shown in your UI.
read / write
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited