DestinyObjectiveStatEntryDefinition class

Defines the conditions under which stat modifications will be applied to a Character while participating in an objective.

Constructors

DestinyObjectiveStatEntryDefinition()

Properties

hashCode → int
The hash code for this object. [...]
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited
stat ↔ int
The stat being modified, and the value used.
read / write
style ↔ int
Whether it will be applied as long as the objective is active, when it's completed, or until it's completed.
read / write

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator. [...]
inherited