DestinyObjectiveStatEntryDefinition class
Defines the conditions under which stat modifications will be applied to a Character while participating in an objective.
Constructors
Properties
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- stat ↔ int
-
The stat being modified, and the value used.
read / write
- style ↔ int
-
Whether it will be applied as long as the objective is active, when it's
completed, or until it's completed.
read / write
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited