DestinyObjectiveProgress class

Returns data about a character's status with a given Objective. Combine with DestinyObjectiveDefinition static data for display purposes.

Constructors

DestinyObjectiveProgress()

Properties

activityHash ↔ int
If the Objective has an Activity associated with it, this is the unique identifier of the Activity being referred to. Use to look up the DestinyActivityDefinition in static data. This will give localized data about * what* you should be playing for the objective to be achieved. [...]
read / write
complete ↔ bool
Whether or not the Objective is completed.
read / write
completionValue ↔ int
As of Forsaken, objectives' completion value is determined dynamically at runtime. [...]
read / write
destinationHash ↔ int
If the Objective has a Destination associated with it, this is the unique identifier of the Destination being referred to. Use to look up the DestinyDestinationDefinition in static data. This will give localized data about where in the universe the objective should be achieved. [...]
read / write
objectiveHash ↔ int
The unique identifier of the Objective being referred to. Use to look up the DestinyObjectiveDefinition in static data. [...]
read / write
progress ↔ int
If progress has been made, and the progress can be measured numerically, this will be the value of that progress. You can compare it to the DestinyObjectiveDefinition.completionValue property for current vs. upper bounds, and use DestinyObjectiveDefinition.valueStyle to determine how this should be rendered. Note that progress, in Destiny 2, need not be a literal numeric progression. It could be one of a number of possible values, even a Timestamp. Always examine DestinyObjectiveDefinition.valueStyle before rendering progress.
read / write
visible ↔ bool
If this is true, the objective is visible in-game. Otherwise, it's not yet visible to the player. Up to you if you want to honor this property.
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited