startProgressionBarAtProgress property

int startProgressionBarAtProgress
read / write

When the Talent Grid's progression reaches this value, the circular "progress bar" that surrounds the talent node should be shown.

This also indicates the lower bound of said progress bar, with the upper bound being the progress required to reach activationRequirement.gridLevel. (at some point I should precalculate the upper bound and put it in the definition to save people time)


int startProgressionBarAtProgress;