DestinyNodeSocketReplaceResponse class

This is a bit of an odd duck. Apparently, if talent nodes steps have this data, the game will go through on step activation and alter the first Socket it finds on the item that has a type matching the given socket type, inserting the indicated plug item.




plugItemHash ↔ int
The hash identifier of the plug item that will be inserted into the socket found. [...]
read / write
socketTypeHash ↔ int
The hash identifier of the socket type to find amidst the item's sockets (the item to which this talent grid is attached). See DestinyInventoryItemDefinition. sockets.socketEntries to find the socket type of sockets on the item in question. [...]
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited


noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
toString() → String
Returns a string representation of this object.


operator ==(dynamic other) → bool
The equality operator.