DestinyNodeActivationRequirement class

Talent nodes have requirements that must be met before they can be activated.

This describes the material costs, the Level of the Talent Grid's progression required, and other conditional information that limits whether a talent node can be activated.

Constructors

DestinyNodeActivationRequirement()

Properties

gridLevel ↔ int
The Progression level on the Talent Grid required to activate this node. [...]
read / write
materialRequirementHashes ↔ List<int>
The list of hash identifiers for material requirement sets: materials that are required for the node to be activated. See DestinyMaterialRequirementSetDefinition for more information about material requirements. [...]
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited