DestinyNodeActivationRequirement class
Talent nodes have requirements that must be met before they can be activated.
This describes the material costs, the Level of the Talent Grid's progression required, and other conditional information that limits whether a talent node can be activated.
Constructors
Properties
- gridLevel ↔ int
-
The Progression level on the Talent Grid required to activate this node. [...]
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
-
materialRequirementHashes
↔ List<
int> -
The list of hash identifiers for material requirement sets: materials that are
required for the node to be activated. See
DestinyMaterialRequirementSetDefinition for more information about material
requirements. [...]
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
A string representation of this object. [...]
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited