DestinyMilestoneRewardEntryDefinition class

The definition of a specific reward, which may be contained in a category of rewards and that has optional information about how it is obtained.




displayProperties int
For us to bother returning this info, we should be able to return some kind of information about why these rewards are grouped together. This is ideally that information. Look at how confident I am that this will always remain true.
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
items List<DestinyItemQuantity>
The items you will get as rewards, and how much of it you'll get.
read / write
order int
If you want to follow BNet's ordering of these rewards, use this number within a given category to order the rewards. Yeah, I know. I feel dirty too.
read / write
rewardEntryHash int
The identifier for this reward entry. Runtime data will refer to reward entries by this hash. Only guaranteed unique within the specific Milestone.
read / write
rewardEntryIdentifier String
The string identifier, if you care about it. Only guaranteed unique within the specific Milestone.
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
vendorHash int
If this reward is redeemed at a Vendor, this is the hash of the Vendor to go to in order to redeem the reward. Use this hash to look up the DestinyVendorDefinition. [...]
read / write


noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toString() String
A string representation of this object. [...]


operator ==(Object other) bool
The equality operator. [...]