DestinyMilestoneQuestRewardsDefinition class

If rewards are given in a quest - as opposed to overall in the entire Milestone - there's way less to track. We're going to simplify this contract as a result. However, this also gives us the opportunity to potentially put more than just item information into the reward data if we're able to mine it out in the future. Remember this if you come back and ask "why are quest reward items nested inside of their own class?"

Constructors

DestinyMilestoneQuestRewardsDefinition()

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
items List<DestinyMilestoneQuestRewardItem>
The items that represent your reward for completing the quest. [...]
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited