DestinyMilestoneQuestRewardItem class
A subclass of DestinyItemQuantity, that provides not just the item and its quantity but also information that BNet can - at some point - use internally to provide more robust runtime information about the item's qualities.
If you want it, please ask! We're just out of time to wire it up right now. Or a clever person just may do it with our existing endpoints.
Constructors
Properties
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- itemHash ↔ int
-
The hash identifier for the item in question. Use it to look up the item's
DestinyInventoryItemDefinition. [...]
read / write
- itemInstanceId ↔ String
-
If this quantity is referring to a specific instance of an item, this will have
the item's instance ID. Normally, this will be null.
read / write
- quantity ↔ int
-
The amount of the item needed/available depending on the context of where
DestinyItemQuantity is being used.
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- vendorHash ↔ int
-
The quest reward item may be associated with a vendor. If so, this is that
vendor. Use this hash to look up the DestinyVendorDefinition. [...]
read / write
- vendorItemIndex ↔ int
-
The quest reward item may be associated with a vendor. If so, this is the
index of the item being sold, which we can use at runtime to find instanced item
information for the reward item.
read / write
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited