DestinyMilestoneQuestRewardItem class

A subclass of DestinyItemQuantity, that provides not just the item and its quantity but also information that BNet can - at some point - use internally to provide more robust runtime information about the item's qualities.

If you want it, please ask! We're just out of time to wire it up right now. Or a clever person just may do it with our existing endpoints.

Constructors

DestinyMilestoneQuestRewardItem()

Properties

itemHash ↔ int
The hash identifier for the item in question. Use it to look up the item's DestinyInventoryItemDefinition. [...]
read / write
itemInstanceId ↔ String
If this quantity is referring to a specific instance of an item, this will have the item's instance ID. Normally, this will be null.
read / write
quantity ↔ int
The amount of the item needed/available depending on the context of where DestinyItemQuantity is being used.
read / write
vendorHash ↔ int
The quest reward item may be associated with a vendor. If so, this is that vendor. Use this hash to look up the DestinyVendorDefinition. [...]
read / write
vendorItemIndex ↔ int
The quest reward item may be associated with a vendor. If so, this is the index of the item being sold, which we can use at runtime to find instanced item information for the reward item.
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited