DestinyMilestoneDefinition class
Milestones are an in-game concept where they're attempting to tell you what you can do next in-game.
If that sounds a lot like Advisors in Destiny 1, it is! So we threw out Advisors in the Destiny 2 API and tacked all of the data we would have put on Advisors onto Milestones instead.
Each Milestone represents something going on in the game right now:
-
A "ritual activity" you can perform, like nightfall
-
A "special event" that may have activities related to it, like Taco Tuesday ( there's no Taco Tuesday in Destiny 2)
-
A checklist you can fulfill, like helping your Clan complete all of its weekly objectives
-
A tutorial quest you can play through, like the introduction to the Crucible.
Most of these milestones appear in game as well. Some of them are BNet only, because we're so extra. You're welcome.
There are some important caveats to understand about how we currently render Milestones and their deficiencies. The game currently doesn't have any content that actually tells you oughtright what the Milestone is: that is to say, what you'll be doing. The best we get is either a description of the overall Milestone, or of the Quest that the Milestone is having you partake in: which is usually something that assumes you already know what it's talking about, like " Complete 5 Challenges". 5 Challenges for what? What's a challenge? These are not questions that the Milestone data will answer for you unfortunately.
This isn't great, and in the future I'd like to add some custom text to give you more contextual information to pass on to your users. But for now, you can do what we do to render what little display info we do have:
Start by looking at the currently active quest (ideally, you've fetched DestinyMilestone or DestinyPublicMilestone data from the API, so you know the currently active quest for the Milestone in question). Look up the Quests property in the Milestone Definition, and check if it has display properties. If it does, show that as the description of the Milestone. If it doesn't, fall back on the Milestone's description.
This approach will let you avoid, whenever possible, the even less useful (and sometimes nonexistant) milestone-level names and descriptions.
Constructors
Properties
-
activities
↔ List<
DestinyMilestoneChallengeActivityDefinition> -
A Milestone can now be represented by one or more activities directly (without a
backing Quest), and that activity can have many challenges, modifiers, and
related to it.
read / write
- defaultOrder ↔ int
-
read / write
- displayProperties ↔ DestinyDisplayPropertiesDefinition
-
read / write
- explorePrioritizesActivityImage ↔ bool
-
If TRUE, "Explore Destiny" (the front page of BNet and the companion app)
prioritize using the activity image over any overriding Quest or Milestone image
provided. This unfortunate hack is brought to you by Trials of The Nine.
read / write
- friendlyName ↔ String
-
If the milestone has a friendly identifier for association with other features -
such as Recruiting - that identifier can be found here. This is "friendly" in
that it looks better in a URL than whatever the identifier for the Milestone
actually is.
read / write
- hash ↔ int
-
The unique identifier for this entity. Guaranteed to be unique for the type of
entity, but not globally. [...]
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- hasPredictableDates ↔ bool
-
A shortcut for clients - and the server - to understand whether we can predict
the start and end dates for this event. In practice, there are multiple ways
that an event could have predictable date ranges, but not all events will be
able to be predicted via any mechanism (for instance, events that are manually
triggered on and off)
read / write
- image ↔ String
-
A custom image someone made just for the milestone. Isn't that special?
read / write
- index ↔ int
-
The index of the entity as it was found in the investment tables.
read / write
- isInGameMilestone ↔ bool
-
Some milestones are explicit objectives that you can see and interact with in
the game. Some milestones are more conceptual, built by BNet to help advise you
on activities and events that happen in-game but that aren't explicitly shown in
game as Milestones. If this is TRUE, you can see this as a milestone in the game.
If this is FALSE, it's an event or activity you can participate in, but you won'
t see it as a Milestone in the game's UI.
read / write
- milestoneType ↔ int
-
An enumeration listing one of the possible types of milestones. Check out the
DestinyMilestoneType enum for more info!
read / write
-
quests
↔ Map<
int, DestinyMilestoneQuestDefinition> -
The full set of possible Quests that give the overview of the Milestone event/
activity in question. Only one of these can be active at a time for a given
Conceptual Milestone, but many of them may be "available" for the user to choose
from. (for instance, with Milestones you can choose from the three available
Quests, but only one can be active at a time) Keyed by the quest item. [...]
read / write
- recruitable ↔ bool
-
If True, then the Milestone has been integrated with BNet's recruiting feature.
read / write
- redacted ↔ bool
-
If this is true, then there is an entity with this identifier/type combination,
but BNet is not yet allowed to show it. Sorry!
read / write
-
rewards
↔ Map<
int, DestinyMilestoneRewardCategoryDefinition> -
If this milestone can provide rewards, this will define the categories into
which the individual reward entries are placed. [...]
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- showInExplorer ↔ bool
-
If TRUE, this entry should be returned in the list of milestones for the "
Explore Destiny" (i.e. new BNet homepage) features of Bungie.net (as long as the
underlying event is active) Note that this is a property specifically used by
BNet and the companion app for the "Live Events" feature of the front page/
welcome view: it's not a reflection of what you see in-game.
read / write
- showInMilestones ↔ bool
-
Determines whether we'll show this Milestone in the user's personal Milestones
list.
read / write
-
values
↔ Map<
String, DestinyMilestoneValueDefinition> -
Sometimes, milestones will have arbitrary values associated with them that are
of interest to us or to third party developers. This is the collection of those
values' definitions, keyed by the identifier of the value and providing useful
definition information such as localizable names and descriptions for the value.
read / write
-
vendors
↔ List<
DestinyMilestoneVendorDefinition> -
Sometimes, milestones will have rewards provided by Vendors. This definition
gives the information needed to understand which vendors are relevant, the order
in which they should be returned if order matters, and the conditions under
which the Vendor is relevant to the user.
read / write
- vendorsDisplayTitle ↔ String
-
If you're going to show Vendors for the Milestone, you can use this as a
localized "header" for the section where you show that vendor data. It'll
provide a more context-relevant clue about what the vendor's role is in the
Milestone.
read / write
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
A string representation of this object. [...]
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited