DestinyMilestoneActivityVariant class
Represents custom data that we know about an individual variant of an activity.
Constructors
Properties
- activityHash ↔ int
-
The hash for the specific variant of the activity related to this milestone. You
can pull more detailed static info from the DestinyActivityDefinition, such as
difficulty level. [...]
read / write
- activityModeHash ↔ int
-
The hash identifier of the most specific Activity Mode under which this activity
is played. This is useful for situations where the activity in question is - for
instance - a PVP map, but it's not clear what mode the PVP map is being played
under. If it's a playlist, this will be less specific: but hopefully useful in
some way. [...]
read / write
- activityModeType ↔ int
-
The enumeration equivalent of the most specific Activity Mode under which this
activity is played.
read / write
- completionStatus ↔ int
-
An OPTIONAL component: if it makes sense to talk about this activity variant in
terms of whether or not it has been completed or what progress you have made in
it, this will be returned. Otherwise, this will be NULL.
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
A string representation of this object. [...]
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited