DestinyMilestoneActivityVariant class

Represents custom data that we know about an individual variant of an activity.




activityHash int
The hash for the specific variant of the activity related to this milestone. You can pull more detailed static info from the DestinyActivityDefinition, such as difficulty level. [...]
read / write
activityModeHash int
The hash identifier of the most specific Activity Mode under which this activity is played. This is useful for situations where the activity in question is - for instance - a PVP map, but it's not clear what mode the PVP map is being played under. If it's a playlist, this will be less specific: but hopefully useful in some way. [...]
read / write
activityModeType int
The enumeration equivalent of the most specific Activity Mode under which this activity is played.
read / write
completionStatus int
An OPTIONAL component: if it makes sense to talk about this activity variant in terms of whether or not it has been completed or what progress you have made in it, this will be returned. Otherwise, this will be NULL.
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited


noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toString() String
A string representation of this object. [...]


operator ==(Object other) bool
The equality operator. [...]