DestinyMilestoneActivityPhase class

Represents whatever information we can return about an explicit phase in an activity. In the future, I hope we'll have more than just "guh, you done gone and did something," but for the forseeable future that's all we've got. I'm making it more than just a list of booleans out of that overly-optimistic hope.

Constructors

DestinyMilestoneActivityPhase()

Properties

complete ↔ bool
Indicates if the phase has been completed.
read / write
phaseHash ↔ int
In DestinyActivityDefinition, if the activity has phases, there will be a set of phases defined in the "insertionPoints" property. This is the hash that maps to that phase.
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited