DestinyMilestoneActivityPhase class

Represents whatever information we can return about an explicit phase in an activity. In the future, I hope we'll have more than just "guh, you done gone and did something," but for the forseeable future that's all we've got. I'm making it more than just a list of booleans out of that overly-optimistic hope.

Constructors

DestinyMilestoneActivityPhase()

Properties

complete bool
Indicates if the phase has been completed.
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
phaseHash int
In DestinyActivityDefinition, if the activity has phases, there will be a set of phases defined in the "insertionPoints" property. This is the hash that maps to that phase.
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited