DestinyMilestoneActivityPhase class
Represents whatever information we can return about an explicit phase in an activity. In the future, I hope we'll have more than just "guh, you done gone and did something," but for the forseeable future that's all we've got. I'm making it more than just a list of booleans out of that overly-optimistic hope.
Constructors
Properties
- complete ↔ bool
-
Indicates if the phase has been completed.
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- phaseHash ↔ int
-
In DestinyActivityDefinition, if the activity has phases, there will be a set of
phases defined in the "insertionPoints" property. This is the hash that maps to
that phase.
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited