DestinyMilestoneActivityDefinition class
Milestones can have associated activities which provide additional information about the context, challenges, modifiers, state etc... related to this Milestone.
Information we need to be able to return that data is defined here, along with Tier data to establish a relationship between a conceptual Activity and its difficulty levels and variants.
Constructors
Properties
- conceptualActivityHash ↔ int
-
The "Conceptual" activity hash. Basically, we picked the lowest level activity
and are treating it as the canonical definition of the activity for rendering
purposes. [...]
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
-
variants
↔ Map<
int, DestinyMilestoneActivityVariantDefinition> -
A milestone-referenced activity can have many variants, such as Tiers or
alternative modes of play. [...]
read / write
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited