DestinyMilestoneActivityDefinition class

Milestones can have associated activities which provide additional information about the context, challenges, modifiers, state etc... related to this Milestone.

Information we need to be able to return that data is defined here, along with Tier data to establish a relationship between a conceptual Activity and its difficulty levels and variants.

Constructors

DestinyMilestoneActivityDefinition()

Properties

conceptualActivityHash ↔ int
The "Conceptual" activity hash. Basically, we picked the lowest level activity and are treating it as the canonical definition of the activity for rendering purposes. [...]
read / write
variants ↔ Map<int, DestinyMilestoneActivityVariantDefinition>
A milestone-referenced activity can have many variants, such as Tiers or alternative modes of play. [...]
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited