DestinyMilestoneActivityCompletionStatus class

Represents this player's personal completion status for the Activity under a Milestone, if the activity has trackable completion and progress information. ( most activities won't, or the concept won't apply. For instance, it makes sense to talk about a tier of a raid as being Completed or having progress, but it doesn't make sense to talk about a Crucible Playlist in those terms.

Constructors

DestinyMilestoneActivityCompletionStatus()

Properties

completed ↔ bool
If the activity has been "completed", that information will be returned here.
read / write
phases ↔ List<DestinyMilestoneActivityPhase>
If the Activity has discrete "phases" that we can track, that info will be here. Otherwise, this value will be NULL. Note that this is a list and not a dictionary: the order implies the ascending order of phases or progression in this activity.
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited