DestinyMaterialRequirementSetDefinition class

Represent a set of material requirements: Items that either need to be owned or need to be consumed in order to perform an action.

A variety of other entities refer to these as gatekeepers and payments for actions that can be performed in game.




hash ↔ int
The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. [...]
read / write
index ↔ int
The index of the entity as it was found in the investment tables.
read / write
materials ↔ List<DestinyMaterialRequirement>
The list of all materials that are required.
read / write
redacted ↔ bool
If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited


noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
toString() → String
Returns a string representation of this object.


operator ==(dynamic other) → bool
The equality operator.