DestinyLocationReleaseDefinition class

A specific "spot" referred to by a location. Only one of these can be active at a time for a given Location.

Constructors

DestinyLocationReleaseDefinition()

Properties

activityBubbleName ↔ int
The Activity Bubble within the Destination. Look this up in the DestinyDestinationDefinition's bubbles and bubbleSettings properties.
read / write
activityGraphHash ↔ int
The Activity Graph being pointed to by this location.
read / write
activityGraphNodeHash ↔ int
The Activity Graph Node being pointed to by this location. (Remember that Activity Graph Node hashes are only unique within an Activity Graph: so use the combination to find the node being spoken of)
read / write
activityHash ↔ int
The Activity being pointed to by this location. [...]
read / write
activityPathBundle ↔ int
If we had map information, this would tell us something cool about the path this location wants you to take. I wish we had map information.
read / write
activityPathDestination ↔ int
If we had map information, this would tell us about path information related to destination on the map. Sad. Maybe you can do something cool with it. Go to town man.
read / write
destinationHash ↔ int
The Destination being pointed to by this location. [...]
read / write
displayProperties ↔ int
Sadly, these don't appear to be populated anymore (ever?)
read / write
largeTransparentIcon ↔ String
read / write
mapIcon ↔ String
read / write
The type of Nav Point that this represents. See the enumeration for more info.
read / write
smallTransparentIcon ↔ String
read / write
spawnPoint ↔ int
If we had map information, this spawnPoint would be interesting. But sadly, we don't have that info.
read / write
worldPosition ↔ List<int>
Looks like it should be the position on the map, but sadly it does not look populated... yet?
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited