DestinyLocationDefinition class
A "Location" is a sort of shortcut for referring to a specific combination of Activity, Destination, Place, and even Bubble or NavPoint within a space.
Most of this data isn't intrinsically useful to us, but Objectives refer to locations, and through that we can at least infer the Activity, Destination, and Place being referred to by the Objective.
Constructors
Properties
- hash ↔ int
-
The unique identifier for this entity. Guaranteed to be unique for the type of
entity, but not globally. [...]
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- index ↔ int
-
The index of the entity as it was found in the investment tables.
read / write
-
locationReleases
↔ List<
DestinyLocationReleaseDefinition> -
A Location may refer to different specific spots in the world based on the world'
s current state. This is a list of those potential spots, and the data we can
use at runtime to determine which one of the spots is the currently valid one.
read / write
- redacted ↔ bool
-
If this is true, then there is an entity with this identifier/type combination,
but BNet is not yet allowed to show it. Sorry!
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- vendorHash ↔ int
-
If the location has a Vendor on it, this is the hash identifier for that Vendor.
Look them up with DestinyVendorDefinition. [...]
read / write
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
A string representation of this object. [...]
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited