DestinyLocationDefinition class

A "Location" is a sort of shortcut for referring to a specific combination of Activity, Destination, Place, and even Bubble or NavPoint within a space.

Most of this data isn't intrinsically useful to us, but Objectives refer to locations, and through that we can at least infer the Activity, Destination, and Place being referred to by the Objective.

Constructors

DestinyLocationDefinition()

Properties

hash int
The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. [...]
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
index int
The index of the entity as it was found in the investment tables.
read / write
locationReleases List<DestinyLocationReleaseDefinition>
A Location may refer to different specific spots in the world based on the world' s current state. This is a list of those potential spots, and the data we can use at runtime to determine which one of the spots is the currently valid one.
read / write
redacted bool
If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
vendorHash int
If the location has a Vendor on it, this is the hash identifier for that Vendor. Look them up with DestinyVendorDefinition. [...]
read / write

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited