DestinyKiosksComponent class

A Kiosk is a Vendor (DestinyVendorDefinition) that sells items based on whether you have already acquired that item before.

This component returns information about what Kiosk items are available to you on a Profile level. It is theoretically possible for Kiosks to have items gated by specific Character as well. If you ever have those, you will find them on the individual character's DestinyCharacterKiosksComponent.

Note that, because this component returns vendorItemIndexes (that is to say, indexes into the Kiosk Vendor's itemList property), these results are necessarily content version dependent. Make sure that you have the latest version of the content manifest databases before using this data.

Constructors

DestinyKiosksComponent()

Properties

kioskItems ↔ Map<int, List<DestinyKioskItem>>
A dictionary keyed by the Kiosk Vendor's hash identifier (use it to look up the DestinyVendorDefinition for the relevant kiosk vendor), and whose value is a list of all the items that the user can "see" in the Kiosk, and any other interesting metadata. [...]
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited