DestinyKioskItem class

Constructors

DestinyKioskItem()

Properties

canAcquire ↔ bool
If true, the user can not only see the item, but they can acquire it. It is possible that a user can see a kiosk item and not be able to acquire it.
read / write
failureIndexes ↔ List<int>
Indexes into failureStrings for the Vendor, indicating the reasons why it failed if any.
read / write
flavorObjective ↔ int
I may regret naming it this way - but this represents when an item has an objective that doesn't serve a beneficial purpose, but rather is used for " flavor" or additional information. For instance, when Emblems track specific stats, those stats are represented as Objectives on the item.
read / write
index ↔ int
The index of the item in the related DestinyVendorDefintion's itemList property, representing the sale.
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited