DestinyKioskItem class
Properties
-
canAcquire
↔ bool
-
If true, the user can not only see the item, but they can acquire it. It is
possible that a user can see a kiosk item and not be able to acquire it.
read / write
-
failureIndexes
↔ List<int>
-
Indexes into failureStrings for the Vendor, indicating the reasons why it failed
if any.
read / write
-
flavorObjective
↔ int
-
I may regret naming it this way - but this represents when an item has an
objective that doesn't serve a beneficial purpose, but rather is used for "
flavor" or additional information. For instance, when Emblems track specific
stats, those stats are represented as Objectives on the item.
read / write
-
hashCode
→ int
-
The hash code for this object. [...]
read-only, inherited
-
index
↔ int
-
The index of the item in the related DestinyVendorDefintion's itemList property,
representing the sale.
read / write
-
runtimeType
→ Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(Invocation invocation)
→ dynamic
-
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString()
→ String
-
Returns a string representation of this object.
inherited
Operators
-
operator ==(Object other)
→ bool
-
The equality operator. [...]
inherited