DestinyItemTierTypeDefinition class

Defines the tier type of an item. Mostly this provides human readable properties for types like Common, Rare, etc...

It also provides some base data for infusion that could be useful.

Constructors

DestinyItemTierTypeDefinition()

Properties

displayProperties DestinyDisplayPropertiesDefinition
read / write
hash ↔ int
The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. [...]
read / write
index ↔ int
The index of the entity as it was found in the investment tables.
read / write
infusionProcess ↔ int
If this tier defines infusion properties, they will be contained here.
read / write
redacted ↔ bool
If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited