DestinyItemTalentGridComponent class

Well, we're here in Destiny 2, and Talent Grids are unfortunately still around.

The good news is that they're pretty much only being used for certain base information on items and for Builds/Subclasses. The bad news is that they still suck. If you really want this information, grab this component.

An important note is that talent grids are defined as such:

A Grid has 1:M Nodes, which has 1:M Steps.

Any given node can only have a single step active at one time, which represents the actual visual contents and effects of the Node (for instance, if you see a " Super Cool Bonus" node, the actual icon and text for the node is coming from the current Step of that node).

Nodes can be grouped into exclusivity sets and as of D2, exclusivity groups ( which are collections of exclusivity sets that affect each other).

See DestinyTalentGridDefinition for more information. Brace yourself, the water' s cold out there in the deep end.




gridProgression int
If the item has a progression, it will be detailed here. A progression means that the item can gain experience. Thresholds of experience are what determines whether and when a talent node can be activated.
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
isGridComplete bool
Indicates whether the talent grid on this item is completed, and thus whether it should have a gold border around it. [...]
read / write
nodes List<DestinyTalentNode>
Detailed information about the individual nodes in the talent grid. [...]
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
talentGridHash int
Most items don't have useful talent grids anymore, but Builds in particular still do. [...]
read / write


noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toString() String
A string representation of this object. [...]


operator ==(Object other) bool
The equality operator. [...]